LinkedIn profile: http://www.linkedin.com/in/tosiabunio
SUMMARY OF QUALIFICATIONS
17 years of game industry experience. Deep knowledge of all areas of game development, including programming, design, production, management, video special effects, and sound design. Very good technical skills. Great problem solving. Quick learner, especially regarding new tools, processes and technologies. The ability to adapt, reprioritise and immediately solve problems. Good leadership skills, with a lead by example approach. Excellent relationships with co-workers and business partners. Good communications skills.
SKILLS
Game development and production: Good scheduling skills. Knowledgeable with various project management and collaboration software, able to manage projects of various sizes. Good track record of successfully shipped games.
Programming: Python, Lua, C/C++, Assembly Languages (6502, 8080, 8085, 80×86, Z80), Fortran, Pascal, PHP.
Sound design: Very good sound design and audio processing skills (Sony Vegas, Sony Sound Forge, Steinberg Nuendo).
Video special effects: Good knowledge of video composition, editing (Sony Vegas, Adobe Premiere) and compositing (Adobe After Effects). Experienced with greenscreen video shooting and chromakeying.
WORK EXPERIENCE
2005-2007: “The Witcher“, developer: CD Projekt Red, publisher: Atari, platform: PC
- Worked as a producer and project manager (Head of Production).
- Did additional sound design (voice editing and processing).
- Also did some additional programming (mostly supporting various technology processes).
2004: “Hugo Pinguin Battle”, developer: ELM/Detalion, publisher: Interactive Television Entertainment, platform: PC
- Produced the programming part.
2003-2004: “Sentinel: Descendants in Time“, developer: Detalion, publisher: Dreamcatcher Interactive, platform: PC
2002-2003: “Mysterious Journey II: Chameleon“, developer: Detalion, publisher: Dreamcatcher Interactive, platform: PC
2001-2002: “Codename: Nina - Global Terrorism Strike Force” developer: Detalion, publisher: City Interactive, Valuesoft, platform: PC
- Produced the game.
- Managed the studio.
- Did additional game design.
- Did sound design.
- Technical direction.
1998-2001: “Schizm: Mysterious Journey“, developer: LK Avalon, publisher: Dreamcatcher Interactive, Project 3 Interactive, platform: PC
- Technical direction.
- Programmed low level libraries.
- Co-designed the game.
- Did sound design.
- Produced video sequences with live actors (designed shooting stage, videographed sequences, edited and composited them)
- Did video special effects.
1996-1998: “Reah: Face the Unknown“, developer: LK Avalon, publisher: Project 2 Interactive, platform: PC
- Wrote the story and dialogues.
- Technical direction.
- Programmed low level libraries.
- Did additional design.
- Did sound design.
- Produced video sequences with live actors (designed shooting stage, videographed sequences, edited and composited them)
- Did video special effects.
1996: “Treasure Island“, developer: Crossroads, publisher: LK Avalon, platform: PC
- Game concept.
1994-1996: “Fire Fight“, developer: chaos works, publisher: Epic Games, Electronic Arts, platform: PC
- Produced the title.
- Did additional sound design.
- Did additional sound programming (engine sound and memory management).
1991-1993: “Epic Puzzle Pack (Electro Man, Heartlight PC, The Adventures of Robbo )”, developer: xLand, publisher: Epic Games, platform: PC
- Did game and level design (including art) (Electro Man)
- Programmed the game engine (Electro Man)
- Programmed the game (Robbo)
- Did sound design (All titles)
EDUCATION
1988-1990: Academy of Economics, Kraków, Cybernetics and Computer Science, abandoned after 2 years.
1986-1988: Jagiellonian University, Kraków, Computer Science, abandoned after 2 years.
















